577 issues found

2

Votes
Active
Some small tools for working with "loopable" animations for games etc...
1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc.
2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
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Submitted by anders_187857

0

Votes
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IN CC3 there is an option to apply an " image" to a light,also "light shapes" but not in IC7 which only has the colour palette .
Request Iclone be given the same options. as CC3 and perhaps option to export Lights with Character from CC3 to Iclone.
Reason - Iclone is where you create...More
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  •  781
Submitted by 0oseven

1

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

1

Votes
Active
Searching in the library is painfully slow i you for example have a lot of mocap clips, you must cache all library file info, and do search in memory......More
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  •  601
Submitted by anders_187857

0

Votes
Active
Please, implement function and shortcut for setting time line Playback Start/End to the selected motion clip.
Add this as a setting/animation option -> Adjust Playback Start/End automatic when assigning new motion clip.
As you do not have any preview when browsing in the motion library for...More
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  •  582
Submitted by anders_187857

0

Votes
Active
Animation preview on selected character in scene when hovering animations in library, that would be really nice!...More
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  •  584
Submitted by anders_187857

0

Votes
Active
using the modify panel way loads crazytalk that needs conversion to be returned back via cc2 then cc3 then cc3+
a lot of steps headshot will do away with using current panel change.crazytalk seems more cartoon animator than iclone with advent of head shot and cc3+ workspace...More
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  •  589
Submitted by Bellaire-Bob

0

Votes
Active
Please we need the option to choose where we can apply the outlines
Please this is so important ❤
If there is a hack or some settings that we can remove the outlines from a material please tell me...More
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  •  561
Submitted by ahingel

0

Votes
Active
Is there anyway possible to introduce a bone scaling procedure in Iclone for animating characters changing size as well as morphing? an example would be Dr. Banner changing into the hulk. In character creator we can morph our characters into all different sizes and shapes, Is it possible to...More
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  •  633
Submitted by TBone50

1

Votes
Active
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
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  •  692
Submitted by dh93
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