Votes
0
Product:
iClone 7
Version:
7.83
Status:
Active
Issue 7626
Avatar name option prefix for bones on export.
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.

If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works well as I can update the avatar's animations without breaking everything.

Would it be possible to add the bone prefix option to iClone? Or better yet, just have a tick box that automatically adds the avatar's name to the bones so everything stays correctly mapped and easily updatable.

My workflow is...
Character Creator > iClone > 3dsMax
OS: Windows 10
Attachment:
  • iClone No Prefix.jpg
  • CC Prefix.jpg
  •  0
  •  690
Submitted byDream Think Lab
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