276 issues found

0

Votes
Not a Bug
Hello, the Maya AutoSetup is great! Awesome new feature. One small sticking point though:
It seems as though the Maya AutoSetup plugin does not build the logic for the "CTRL_lookAtSwitch" control (which is present in the current MetaHuman for Maya rig). Is this known? GIFs attached.
Steps...More
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Submitted by lecomte_555962

0

Votes
Closed
1. Export a clothed Genesis 9 character in Daz 3d
2. Import character via transformer
3. Select basic import (or advanced as it gives the same result)...More
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Submitted by amarbay

0

Votes
Released
Hi !
I was doing the new normal tutorial . With a character created from scratch
But this happens when I want to create the normal maps...More
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Bug
Submitted by alerender

0

Votes
Not Reproducible
Auto Setup for Unreal Engine does not work correctly in Unreal Engine 5.7.2.
The plugin has been installed into UE 5.7.2, but when I import an FBX, the character/model does not seem to be recognized by the Auto Setup system. It is imported using Unreal’s standard FBX import workflow (i.e....More
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Submitted by yg841020

0

Votes
Not Reproducible
I work with ZBrush and I thought it would be interesting to try putting one of my characters into Actormixer. The problem is that when I rig my character, AccuRig doesn't work. The bones don't seem to connect to the mesh and only seem to connect a little at the knees. When I do the animation...More
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Submitted by Ruben.AntoniocompanySA

0

Votes
Not Reproducible
Hello Reallusion Team,
in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone.
Why is that so?...More
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Submitted by datafre

0

Votes
Not Reproducible
After creating a control rig, when I bring my BP into the sequencer it is broken. Certain controls work and others don't. It appears the ones that are broken seem to be driving correctives but not the main morph?
And I can't attach a video so here's a Google Drive Link to the video showing...More
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Submitted by mdeliso519

0

Votes
Released
When using the Character Scale A slider to reduce the height of a character the height info isn't updated with the new height, it always shows approximately 180cm.
I have tried this with both a base mesh and with a mesh made with ActorMixer Pro, I have been told on the forum after asking about...More
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Bug
Submitted by MyNameIsAlan

0

Votes
Not Reproducible
Normally when I've used the blender CC addon in the past if I select the appropriate import options the Jaw_Open shapekey it will open the character's mouth. The same thing for the eye controls. If it turned up the value on the look left shapekey or the look right shakekey etc, the bone on...More
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  •  314
Bug
Submitted by christopherpaulparks

0

Votes
Released
>import G9 Character via Transfomer
>either Basic or simple mode
>check Bake body texture...More
  •  0
  •  309
Submitted by Odin69
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