296 issues found

0

Votes
Assigned
1. created a skeleton with accurig within Character Creator 5 (5 fingers)
2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character
3. HD Facial Profil is working properly on the Head (within CC5)...More
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Submitted by office_383974

0

Votes
Closed
Hello,
All of the characters I import from CC5 using the Maya 2024 Auto setup have incorrect rotations on the eyes. For example, when I move the eyelook to the right, the eyes will spin in place rather than to turn toward the right. I can work around this, but I was wondering if there is...More
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Submitted by BitterAlmond

0

Votes
Not Reproducible
I work with ZBrush and I thought it would be interesting to try putting one of my characters into Actormixer. The problem is that when I rig my character, AccuRig doesn't work. The bones don't seem to connect to the mesh and only seem to connect a little at the knees. When I do the animation...More
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Submitted by Ruben.AntoniocompanySA

0

Votes
Not Reproducible
Hello Reallusion Team,
in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone.
Why is that so?...More
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Submitted by datafre

0

Votes
Assigned
Open CC5
Choose the Toon Neutral character
In the Material tab of the Modify Panel select the CC_Base_Body material...More
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Bug
Submitted by Ryan Hayle

0

Votes
Not a Bug
Once trying to update back a model to CC5, the button is greyed out in Zbrush 2022, it worked fine from CC4.
Also Whenver sculpting on the base design, no expression active, all the sculpt disapears whenever switching some expression on and off again, the base sculpt gets reset, lost, if sculpting...More
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Submitted by animaliok

0

Votes
Active
When exporting a CC5 character to FBX using the Unreal UE5
Skeleton preset, clothing skin weights lose precision during
the FBX conversion process. This causes mesh penetration...More
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  •  380
Submitted by arturskrastins2

0

Votes
Not Reproducible
After creating a control rig, when I bring my BP into the sequencer it is broken. Certain controls work and others don't. It appears the ones that are broken seem to be driving correctives but not the main morph?
And I can't attach a video so here's a Google Drive Link to the video showing...More
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Submitted by mdeliso519

0

Votes
Released
>import G9 Character via Transfomer
>either Basic or simple mode
>check Bake body texture...More
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  •  372
Submitted by Odin69

0

Votes
Not Reproducible
Normally when I've used the blender CC addon in the past if I select the appropriate import options the Jaw_Open shapekey it will open the character's mouth. The same thing for the eye controls. If it turned up the value on the look left shapekey or the look right shakekey etc, the bone on...More
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  •  372
Bug
Submitted by christopherpaulparks
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