Why doesn't iclone / cc4 / 5 use the same content library folder? forcing me to redownload the thousands of assets I have in each version is ridiculous. The amount of disk space just downloading my content library once is bad enough but having to download it multiple times for each version...More
Hi. The Manual says that to use ARKIT blendshapes the Accuplips and ExPlus profile should be used (Point 2 on this page: https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/08_Animation/Creating-Character-with-ARKit-Profile.htm ), but in the current version of CC5 that profile...More
Sir, Please, Its a humble request bring back the scale goz checkbox. I know there is a video posted to use Zbrush scale master for this issue. The soul purpose of GoZ is to go back n forth with your mesh. Some time we have to do it 100 times. imagine doing this over n over. This is so...More
Hello, I created my character in CC5 using a CC character Kevin. I bought the Edgy Hair (official Reallusion product) from the Reallusion Marketplace and used it on my character. I used the Polygon Reduction-Object function with the recommended settings on the hair. It reduced the polygon...More
Steps: 1. Import a mesh of the character in FBX format. 2. Turn on AccuRig and do the rig following the guides. I have adjusted the position of the bones to fit my character....More
When creating custom expressions using the HD Facial Control Rig and then saving them as custom expressions for possible later use or continuation of further editing. Loading the expressions onto the character again or possibly a new CC5 character, the HD Facial Control reads as if the face...More
i was trying to package my game for testing. UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===...More