106 issues found

0

Votes
Active
Steps to reproduce:
1. Load Camila model (or any other high-quality model)
2. Apply any expression loop emotion to model (I tried happy and sad ones) using ExPlus...More
  •  0
  •  18
Submitted by anton.marin

0

Votes
Active
I know this has been brought up several times already, but proper support for current UE5 skeletons with CC4 would be greatly appreciated....More
  •  0
  •  23
Submitted by Puls3wave

0

Votes
Active
Can't export a jpg or video with all textures, they disappear. It happens in Iclone 8, can't export a video either. All textures are gone in the video....More
  •  0
  •  25
Submitted by jcorreajr2000

0

Votes
Active
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
  •  0
  •  32
Submitted by bryanebentley81

0

Votes
Active
I havent used morph sliders for a moment, today i discovered the below.
Do the following:
- Load a character...More
  •  0
  •  46
Submitted by K_Digital

0

Votes
Active
Steps to reproduce:
(Ensure Character Creator v 4.41, and or Iclone v 8.41 is installed)
1. Select Content > Template > Actor > Character > (Any character with hair)...More
  •  0
  •  38
Submitted by powerfulZ

0

Votes
Active
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints.
The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
  •  0
  •  40
Submitted by Ascensi

0

Votes
Active
It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
  •  0
  •  25
Submitted by artofmarinaortega

0

Votes
Active
I do not know if this is a bug, but it appears like one to me.
When an imported character is too small (couldt find out from which size on) and you import another object, for instance
an obj eyeball as accessory, them move it around, scale it etc. all over sudden the gizmo inverts intself...More
  •  0
  •  39
Submitted by K_Digital

0

Votes
Active
I do not know if this has been different before, when adjusting bones on a problematic character , i had to constantly switch beetween face and body, which was quite annoing. In proportion mode there are Full Body - Body - Face. I find in adjusting bones modes "full body" could be useful as...More
  •  0
  •  38
Submitted by K_Digital
1 23456789 ... 11