19 issues found

7

Votes
Active
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More

2

Votes
Not Reproducible
Exporting from cc4 to zbrush works fine, but reimporting back to cc4 opened cc3 instead.
I tried preference-goz-update path to cc4 (even with a zbrush run as admin and I still receive an error message...More
  •  1
  •  428
Submitted by fperreault007

1

Votes
Active
Dear Reallusion Support Team,
I am currently experiencing an issue with porting a Character Creator (CC) character to Wonder Studio, particularly with transferring the blend shapes needed for facial animation.
Wonder Studio’s current version does not support CC characters correctly. While...More

1

Votes
Active
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More

1

Votes
Active
Hello
When 3DXchange is not around and discontinued, How are we supposed to rig and import morphs of quadrupeds (for instance from DAZ)????????
this is what I get from your support team....More
  •  2
  •  475
Submitted by mirHadi

0

Votes
New
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More

0

Votes
Active
Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact.
In my previous post we (Myself and Rampa) discovered a problem with character...More

0

Votes
Active
Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
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  •  289
Submitted by albaccardounisa

0

Votes
Not Reproducible
Steps:
- Import via CC3+ Daz3D Character
- Create > Accessory...More
  •  1
  •  254
Submitted by Teupy

0

Votes
Closed
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well.
The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
  •  1
  •  341
Submitted by yayettah
1 2