55 issues found

8

Votes
Active
There's currently no easy way to remove the baked-in eyebrows from the default character skin material.
This is a problem when adding custom eyebrows to a character, as it's necessary for the custom eyebrows to completely cover (hide) the baked-in brows. The only other option is to go in...More
  •  1
  •  484
Submitted by barca-8

7

Votes
Active
There is a ton of potential with the Material Merge (UV) option for game dev. It can potentially save a lot of draw calls on a character. The problem is that there is no way to change what might need to be higher resolution.
A good example is with hair. If I want to combine a beard, mustache...More
  •  0
  •  376
Submitted by DSD_Brian

7

Votes
Active
I find it incredibly strange that I can't assign the Digital Human Shader to non-standard avatars
This was touted as one of the main benefits of CC4 allowing non-standard avatars in the forums, but it was left out of the actual development
Aside from non-standard avatars, we should be able...More
  •  3
  •  593
Submitted by ender570

3

Votes
Not Reproducible
If i merge the character materials from a custom optimized character, every time the CC4 crash....More
  •  3
  •  309
Submitted by steinmetzmarcel

3

Votes
Assigned
If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
  •  3
  •  1341
Submitted by virtuali

2

Votes
Active
I wish Reallusion would add support for UDIMs for other things also then Character meshes... I miss the ability to have Hirez textures onto several cloth objects :(...More
  •  1
  •  565
Submitted by nildoessa

1

Votes
Active
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ?
the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes
i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
  •  0
  •  102
Submitted by malin.sweers

1

Votes
Active
Hello!
I'm an artist that focuses on characters, and have recently rigged a custom character. I have both iclone and character creator, as well as some of your addons.
I'd like to preface this by saying, I love the suite, and think it's a great system for creating humanoid characters and...More

1

Votes
Active
It would be nice to be able to bake the Digital Human Eye shaders, such as changing the color of the iris, to the base map like you can with skin and hair. Right now, a character can be created with edits done to the eyes in the shaders, but when it is exported (like as FBX format) the eye...More
  •  1
  •  219
Submitted by Naitomeatori

1

Votes
Not Reproducible
Every time I try to Merge Materials on a Particular Character with custom Clothes meshes, the Program crashes on complete, no matter what settings I use, the restore project also cannot be loaded afterwards....More
  •  1
  •  317
Submitted by HaZimation Ltd