992 issues found

1

Votes
Not Reproducible
Steps to reproduce the bug:
1.) Export fbx from CC4
2.) Bake the imported character into prefab with the automated tool v1.6.3...More
  •  1
  •  499
Submitted by NoobCreator

0

Votes
Not Reproducible
Hi, I have been trying to export fbx of characters from CC4 and I keep noticing that some of the textures are missing. I tried importing in UE5 and it shows disabled textures as white. Maybe it's a bug with the latest version?...More
  •  5
  •  498
Submitted by gtr.nkm

0

Votes
Assigned
ALT+RMB refuses to map to zoom and instead maps to orbit, I've tried mapping ALT+MMB to zoom, and it orbits. I've tried swapping the MMB click and RMB click button configs on my Wacom Art Pen and problem persists.
To reproduce, simply set the navigation preferences to the Maya preset, then...More
  •  1
  •  498
Bug
Submitted by b_343801

0

Votes
Active
I realize the porn industry is multi-billions of dollars. I also realize this is the root of the mind rot in the current generation. iClone and Chracter Creator are tools I teach to young people in learning animation. While the marketplace does blur the photo of resources that are S&M and...More
  •  0
  •  497
Submitted by navdawg1

0

Votes
Active
When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used.
1. Import CC Character
2. Rig and apply metahuman facial animation to CC Character...More
  •  0
  •  497
Submitted by johnsongaric1

0

Votes
Active
There are parts in some custom characters that are impossible to see/adjust because they are hidden inside.
Please update Isolation mode to isolate parts selected so we can work with proper alignment....More
  •  0
  •  497
Submitted by Ascensi

0

Votes
Not Reproducible
rotate does leg not ankle with guicci heels...More
  •  1
  •  496
Submitted by Bellaire-Bob

0

Votes
Assigned
In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
  •  0
  •  495
Submitted by Vit3D

0

Votes
Assigned
OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2
meshmode, maps are displayed until refining but disappear when attaching head to body.
Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually...More
  •  0
  •  494
Submitted by K_Digital

0

Votes
Closed
I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4!
What could be the cause?...More
  •  1
  •  494
Submitted by tokyozyouhou