991 issues found

1

Votes
Not Reproducible
Steps to reproduce the bug:
1.) Export fbx from CC4
2.) Bake the imported character into prefab with the automated tool v1.6.3...More
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Submitted by NoobCreator

0

Votes
Assigned
ALT+RMB refuses to map to zoom and instead maps to orbit, I've tried mapping ALT+MMB to zoom, and it orbits. I've tried swapping the MMB click and RMB click button configs on my Wacom Art Pen and problem persists.
To reproduce, simply set the navigation preferences to the Maya preset, then...More
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Bug
Submitted by b_343801

0

Votes
New
My character has a base shirt and a vest, both of which can be worn separately. So I first did the skin weighting for the base shirt (I manually fixed areas like armpits and shoulders), and then did the vest. But when doing the skin weighting for the vest, I encountered some problems, that...More
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  •  427
Submitted by 33201037

0

Votes
Not Reproducible
When I try to select a body from the Body Morph list, a window pops up that says Slider not found....More
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  •  424
Submitted by worldofvr11

0

Votes
Closed
- Create a headshot char
- Add Skin gen Presets like seen below
- Adjust Skin Color...More
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  •  424
Submitted by K_Digital

0

Votes
Active
I've been using CC4 for 3 days, but when I reopen it, I can't see anything but a blank screen with a script like the picture below...More
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Submitted by fmationn

0

Votes
Assigned
hey,
i tried to import an FBX as prop ...
and import their animations through perform list ......More
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Submitted by davood.kharmanzar

0

Votes
Assigned
- Create a Neutral character or any
- replace eyes and teeth with Game version 1 UV
- Optimize the character to game version...More
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  •  424
Submitted by blackant

0

Votes
Assigned
All of my characters currently have incorrect and asymmetrical bone positions as of this update. This includes default character models (Neutral CC3+ Avatars, etc.) who have not had any modifications and characters I have previously worked on.
I've included examples from the default Neutral...More
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Submitted by JSeeker

0

Votes
Active
at the moment having to click in and out of proprtion and back to the facial profile editor is cluncky can we just have the abality to select and move bones / geometry whilst remainig in the facial profile editor....More
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Submitted by jamie3d