992 issues found

0

Votes
Active
Image matching tool: To me Headshot SHIFT+Q is kind of difficult to handle. The opacity slider makes of course the original
shine half way through, but its quite difficult to clearly see the difference, at least in my case.
To improve this i have the following suggestion:...More
  •  0
  •  469
Submitted by K_Digital

0

Votes
Released
Customer Support advised me to report this here. This is a detailed report concerning Issue 11230 https://www.reallusion.com/FeedBackTracker/Issue/CC4-4-loosing-Base-Color-Maps-Items-turn-black-or-white
First, customer support thought Issue 11230 could be solved by disabling Mipmapping, but...More
  •  1
  •  468
Submitted by K_Digital

1

Votes
Active
Add on/off toggle on "Morph Sliders"
Please add a "on/off" icon and feature on the Morph Sliders, so you can easy toggle the morph on/off with out setting value to 0 etc......More
  •  0
  •  467
Submitted by anders_187857

0

Votes
Active
Change the A-pose of Character creator in the timeline to be consistent with how it looks in Zbrush when using GoZ. (the palms and fingers should be flat). Also there should be 'bind pose" content ready to deploy within Character creator, that is consistent with how it looks when exported to...More
  •  0
  •  467
Submitted by davidmaximo

0

Votes
Not Reproducible
your Packager does not push the package to the marketplace....More
  •  1
  •  466
Submitted by Archimed Production

0

Votes
Assigned
When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More
  •  0
  •  465
Submitted by TVA

0

Votes
Not Reproducible
If you go to makeup and apply on a default actor... it activates the editor...but no color or alteration is applied... it used to work, but for some reason it was added the editor and not as it was before, and it doesnt work......More
  •  1
  •  463
Bug
Submitted by litaz

0

Votes
Not a Bug
Hello,
When starting a new project with previously having created a char in mesh mode, the Head to Mesh window still contains the old Mesh. I think this should be empty , not shure if this intended. You can go through the whole mesh process including attaching it to a body again , even you...More
  •  2
  •  463
Submitted by K_Digital

0

Votes
Not Reproducible
I just updated CC to 4.4 from 4.3. Now when I load a custom pose onto a character I created, and export an OBJ for accessory modeling, it's exporting the models (OBJs and FBXs) with a slight rotation on the Z (see Blender image attached). I've checked the poses in CC4 (Edit Pose) and there...More
  •  2
  •  461
Submitted by b17zulu

0

Votes
Assigned
Create a character with hairs and clothes.
Modify strand colors
Modify Cloth difuse colors...More
  •  0
  •  458
Submitted by blackant