I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4! What could be the cause?...More
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
Proportion/ Move and Rotate cannot be edited within numerical boxes in CC4. They can be edited on the boned model with the Gizmo but not in the numerical boxes....More
ability to control complex blend shapes at run time while it was advisable to bake them in animation clips , but in case a dialog scenes dynamic control for cc4''s emotions can be very helpful this can be done by making a runtime version of the facial expression editor to be use at runtime...More
In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
Unless I am not following the correct workflow for hair removal for digital scans, please provide a way to filter out hair from the digital 3D scan. After the fact, I now understand I would likely have to manually sculpt away hair on the digital scan first before transferring it to CC4 characters...More