When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used. 1. Import CC Character 2. Rig and apply metahuman facial animation to CC Character...More
When I try to export with FBX, there is no option. I have tried restarting the software. I cannot scroll further in the FBX export window. What is the point of using this if I cannot export?...More
When I import CC characters(.FBX) into 3dsmax, the location of root bone seems alright, just on (0,0,0). But when into UE5, the root bone location is some like (0.00045, -3.362969, 0). Is this a bug or something I missed before export from CC?...More
Don't create fbx-key file while exporting. Here are the settings. Once they had been created and now completely stoped. Please answer me, I need help. Thank you....More
Hello, i have discovered when importing OBJ with or without Metallic/Roughness maps , both are not editable. Only when replacing them, export the imported obj and re-import it or deleting the maps (DEL) , then Undo with STRG+Z makes them editable. I asume this must be a bug. Please refer...More
When sculpting hair or skin in the edit mesh section, it’s near impossible to see the changes being made to the character as the white mesh overlay covers it - it would be really handy to toggle this on and off....More