992 issues found

1

Votes
Not Reproducible
apply scan reality pro Alexis skin to avatar and turn it to black African skin in the blend black slider. then play winkle animation...More
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Bug
Submitted by bennydee

0

Votes
Active
When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used.
1. Import CC Character
2. Rig and apply metahuman facial animation to CC Character...More
  •  0
  •  414
Submitted by johnsongaric1

0

Votes
Not Reproducible
When I try to export with FBX, there is no option. I have tried restarting the software. I cannot scroll further in the FBX export window. What is the point of using this if I cannot export?...More
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Submitted by jdardon12

0

Votes
Not a Bug
Don't create fbx-key file while exporting. Here are the settings. Once they had been created and now completely stoped. Please answer me, I need help. Thank you....More
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Submitted by lxabro

0

Votes
Not Reproducible
外部ソフトウェアで作成したモデルをヒューマノイドとしてインポートしたモデルですが
モーション適用後タイムライン再生しようと再生ボタンをクリックするとクラッシュします。
動画のレンダリングやポーズなどは問題なくできるのですが、再生だけができません。...More
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Submitted by yogdyr

0

Votes
Assigned
When I import CC characters(.FBX) into 3dsmax, the location of root bone seems alright, just on (0,0,0). But when into UE5, the root bone location is some like (0.00045, -3.362969, 0). Is this a bug or something I missed before export from CC?...More
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Submitted by kokumy

0

Votes
Active
hey,
it would be great if Reallusion made an Auto Setup for Rumba (or Auto Setup for Rumba inside of Maya)
more info:...More
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Submitted by davood.kharmanzar

0

Votes
Active
Hello, i have discovered when importing OBJ with or without Metallic/Roughness maps , both are not editable. Only when replacing them, export the imported obj and re-import it or deleting the maps (DEL) , then Undo with STRG+Z makes them editable.
I asume this must be a bug. Please refer...More
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Submitted by K_Digital

0

Votes
Active
attempt to download trial...More
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  •  413
Bug
Submitted by softwaretester72

0

Votes
Active
When sculpting hair or skin in the edit mesh section, it’s near impossible to see the changes being made to the character as the white mesh overlay covers it - it would be really handy to toggle this on and off....More
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Submitted by shaymusart