I recently updated my Reallusion Hub and Character Creator to the current versions. CC4 I updated from v4.54 to 4.62. The work I do uses a specific pipeline with characters utilizing face bones rather than morphs to support some legacy work. This worked in v4.54. In the new version, if you...More
When you adjust the Thigh Tone (pack_leg3_Thigh Tone.ccslider) slider from Ultimate Morphs in either direction, a single vertex on the center line of the body near the beginning of the butt cheeks is moved unintentionally. When Thigh Tone is negative, it causes a spike. When it is positive...More
I downloaded the free blender model: rain v2. System crashes when I try to import. Also seems like it crashes on other easy tasks as well. I like the features, I'm on trial version. Would like to be able to test more thoroughly and have it be usable. My system has plenty of computing power...More
Simply when working on character with smart clothes on, trying to edit clothing texture in FashionGen - it simply do not show anything, just a blank canvas. Also if I buy CC v.5 do I get fashiongen license as well? Best,...More
ALT+RMB refuses to map to zoom and instead maps to orbit, I've tried mapping ALT+MMB to zoom, and it orbits. I've tried swapping the MMB click and RMB click button configs on my Wacom Art Pen and problem persists. To reproduce, simply set the navigation preferences to the Maya preset, then...More
In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More