992 issues found

0

Votes
Not a Bug
Hello,
When starting a new project with previously having created a char in mesh mode, the Head to Mesh window still contains the old Mesh. I think this should be empty , not shure if this intended. You can go through the whole mesh process including attaching it to a body again , even you...More
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Submitted by K_Digital

0

Votes
Active
I bought an equipment pack in the market and am equipping Kevin. This pack contains a lot of clothes, pants and shoes, which can be matched at will. So, I added all the equipment in the pack to the one CC4 project(If I don't process all the equipment in one project, I need a lot of project...More
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  •  464
Submitted by 33201037

1

Votes
Active
CC3 works fine. cc4 is suspended.
For my computer;
open CC4...More
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Bug
Submitted by atmuc

0

Votes
Assigned
When using rightclick->delete on certain items in Scene Manager, nothing happens.
See also here
https://www.reallusion.com/FeedBackTracker/Issue/Delete-Item-from-scene-misbehave...More
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  •  462
Bug
Submitted by K_Digital

0

Votes
Closed
When I click Plugins/Blender Pipeline/Export Character to Blender on the Character Creator 4.5 operation screen, nothing happens. Is this a bug?...More
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Submitted by minipig0417

0

Votes
Active
Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision
But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
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  •  461
Submitted by Ascensi

0

Votes
Closed
- Create a headshot char
- Add Skin gen Presets like seen below
- Adjust Skin Color...More
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  •  460
Submitted by K_Digital

0

Votes
New
My character has a base shirt and a vest, both of which can be worn separately. So I first did the skin weighting for the base shirt (I manually fixed areas like armpits and shoulders), and then did the vest. But when doing the skin weighting for the vest, I encountered some problems, that...More
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Submitted by 33201037

0

Votes
Assigned
When using any pose other than the bind pose on a character, symmetry is broken.
Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
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Submitted by purchasing_442593

2

Votes
Active
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ?
the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes
i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
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  •  457
Submitted by malin.sweers