I recently updated my Reallusion Hub and Character Creator to the current versions. CC4 I updated from v4.54 to 4.62. The work I do uses a specific pipeline with characters utilizing face bones rather than morphs to support some legacy work. This worked in v4.54. In the new version, if you...More
I have a character, and for whatever reason her middle line is broken, and she has asymmetrical features. There is no way to fix it, I've tried using Edit Mesh, and clicking on Mirror Copy with all vertices selected, some vertices selected, none vertices selected, it always produces the same...More
Dear Team@ Reallusion, It would be WONDERFUL if the "morph" mouseover function of CC4, which is prefectly fine in terms of the face is, sadly, quite lacking and underdeveloped when it comes to the rest of the body, the slider cover such a vast area of the body geometry BUT are cumbersome...More
All the clothes in my game are based on Kevin's body, so they are all made under the same standard. I started making my NPCs these days, and I chose to use Headshot to replace the NPC's head and keep the male NPC's body consistent with Kevin. I tried many times, and in the game engine, the...More
It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
Add on/off toggle on "Morph Sliders" Please add a "on/off" icon and feature on the Morph Sliders, so you can easy toggle the morph on/off with out setting value to 0 etc......More
Hello, Please allow Headshot (or any CC head) to be compatible with fbx/Humanoid body. Or allow Headshot to combine with the AccuRig body that is already attached to the Headshot head....More