Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
When sculpting hair or skin in the edit mesh section, it’s near impossible to see the changes being made to the character as the white mesh overlay covers it - it would be really handy to toggle this on and off....More
My character has a base shirt and a vest, both of which can be worn separately. So I first did the skin weighting for the base shirt (I manually fixed areas like armpits and shoulders), and then did the vest. But when doing the skin weighting for the vest, I encountered some problems, that...More
I attempted to attach an image plane to a character to give the character more collision resolution using self mesh but wanted to adjust the shape better to fit the character but CC wont let me....More
The following issue has been ever since the first version of CC4, also IC8. On Win7 reduce idle load mainly works, but when enabling it moving around windows behaves like shown in the picture....More
When I click Plugins/Blender Pipeline/Export Character to Blender on the Character Creator 4.5 operation screen, nothing happens. Is this a bug?...More
I found an issue that was not in CC3 versions In cc3 when i was fixing the skin weighs if i select the mesh and make it 1.0 to a specific bone there was no influence from another bones. In cc4 when i do the same steps with the same ratio 1.0 the outcome is always an influence from somewhere...More
I am unable to export a character that I have converted to an ActorBUILD. I have logged a similar issue that is about motion data not being able to export. This is the same character, and I was able to export that to FBX with mesh only. However, I am now unable to export the character on its...More