When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More
We're rigging and animating about a dozen custom characters through Character Creator and iClone at the studio I work at, and I've grown pretty fond of the Facial Profile Editor and how quick and easy it is to update and create blendshapes in a variety of programs. However, I can tell there...More
When placing props in a scene they randomly appear at distance 99999999999,999 , same as Iclone, see here: https://www.reallusion.com/FeedBackTracker/Issue/IC-852-tends-to-place-props-at-infinity-distance...More
I bought an equipment pack in the market and am equipping Kevin. This pack contains a lot of clothes, pants and shoes, which can be matched at will. So, I added all the equipment in the pack to the one CC4 project(If I don't process all the equipment in one project, I need a lot of project...More
Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
As far as I understand there is only a "mirror copy" feature in the mesh editor that allows to symmetrize a character. I would like to create corrective morphs and for this, I would like to have an actual mirror feature so that I can save the left and right side as corrective morphs....More