992 issues found

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I spend hours and hours and hours and hours on a headmesh with headshot 2.01 , regularily saved the project, mistakely closed the mesh to head window, mesh to head window was gone, no way to bring it back. ( Stupidly thought the HS ini data would be saved together with the project)
When closing...More
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Submitted by K_Digital

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Twenty years ago I was creating skeletons with extra Clavicle bones between the base spine root joint and the shoulder to account for more realistic character deformation of the shoulders. Once the shoulder rotates up, the clavicle should be adjustable independently to get a natural deformation...More
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Submitted by garyoliverio1

1

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Steps to produce bug:
Import FBX asset using accessory import
Press create hair, brows, beard in the modify panel...More
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Submitted by alexjarrett

0

Votes
Not Reproducible
Hi,
I need to import in UE5.3 my CC4 character into the new mennequin using Auto Setup for Unreal.
I set:...More
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Submitted by blenderhighschool

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I wonder if the projection of the CC neutral base to the arbitrary mesh could be done in Zbrush rather than headshot 2, as then it's possible to bake any number of map, for example when using a head scan:
https://www.3dscanstore.com/image//data/01%203D%20Head%20Models/HD%20Heads/Blender/M49...More
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Submitted by animaliok

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Hi I was setting up an NPC for may game with an ongoing story ark of becoming a mom.
So I used morph creator (from IC8) to give her a pregnant slider. I figured to advancing that slider at deferent points in the game is better than having 3 copies of the model.
The slider is only on the...More
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Submitted by Jbowdoin

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When placing props in a scene they randomly appear at distance 99999999999,999 , same as Iclone, see here:
https://www.reallusion.com/FeedBackTracker/Issue/IC-852-tends-to-place-props-at-infinity-distance...More
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Bug
Submitted by K_Digital

0

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Steps to reproduce issue:
1. Create a Humanoid (non-standard) character and rig it using AccuRig.
2. Test animations and Paint Skin weights as needed....More
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Submitted by gamehatchers

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When you adjust the Thigh Tone (pack_leg3_Thigh Tone.ccslider) slider from Ultimate Morphs in either direction, a single vertex on the center line of the body near the beginning of the butt cheeks is moved unintentionally.
When Thigh Tone is negative, it causes a spike. When it is positive...More
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Submitted by cuddlyogre

0

Votes
Not Reproducible
All the clothes in my game are based on Kevin's body, so they are all made under the same standard. I started making my NPCs these days, and I chose to use Headshot to replace the NPC's head and keep the male NPC's body consistent with Kevin. I tried many times, and in the game engine, the...More
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Submitted by 33201037