Dear Team@ Reallusion, It would be WONDERFUL if the "morph" mouseover function of CC4, which is prefectly fine in terms of the face is, sadly, quite lacking and underdeveloped when it comes to the rest of the body, the slider cover such a vast area of the body geometry BUT are cumbersome...More
I wonder if the projection of the CC neutral base to the arbitrary mesh could be done in Zbrush rather than headshot 2, as then it's possible to bake any number of map, for example when using a head scan: https://www.3dscanstore.com/image//data/01%203D%20Head%20Models/HD%20Heads/Blender/M49...More
Most every other Mesh editing software allows you to switch between vertex selection and faces by simply converting the selection. For example, I want to make adjustments to a selection of verticies and then switch to edit faces WITHOUT having to reselect the faces. Calculate the veriticies...More
We're rigging and animating about a dozen custom characters through Character Creator and iClone at the studio I work at, and I've grown pretty fond of the Facial Profile Editor and how quick and easy it is to update and create blendshapes in a variety of programs. However, I can tell there...More
Change the A-pose of Character creator in the timeline to be consistent with how it looks in Zbrush when using GoZ. (the palms and fingers should be flat). Also there should be 'bind pose" content ready to deploy within Character creator, that is consistent with how it looks when exported to...More
I’m using CC 4.5, and every now and then the Auto Setup plugin in 3ds Max stops working. It freezes and nothing happens. I haven’t been able to pinpoint the issue, and filing a support ticket with the developers didn’t lead to a resolution either. However, I’ve noticed a pattern: in Character...More
I have a character, and for whatever reason her middle line is broken, and she has asymmetrical features. There is no way to fix it, I've tried using Edit Mesh, and clicking on Mirror Copy with all vertices selected, some vertices selected, none vertices selected, it always produces the same...More