992 issues found

0

Votes
Not Reproducible
Using version: 4.6
Steps to reproduce.
1) Import a Daz3D character .fbx (DazGenisis8) > Humanoid...More
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Submitted by Methrid

0

Votes
Assigned
When placing props in a scene they randomly appear at distance 99999999999,999 , same as Iclone, see here:
https://www.reallusion.com/FeedBackTracker/Issue/IC-852-tends-to-place-props-at-infinity-distance...More
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Bug
Submitted by K_Digital

0

Votes
Active
Steps to reproduce issue:
1. Create a Humanoid (non-standard) character and rig it using AccuRig.
2. Test animations and Paint Skin weights as needed....More
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Submitted by gamehatchers

0

Votes
Assigned
Hi I was setting up an NPC for may game with an ongoing story ark of becoming a mom.
So I used morph creator (from IC8) to give her a pregnant slider. I figured to advancing that slider at deferent points in the game is better than having 3 copies of the model.
The slider is only on the...More
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Submitted by Jbowdoin

0

Votes
Released
Cc4.4 crash after applying any overall skin to any character....More
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Submitted by naz77

1

Votes
Assigned
Steps to produce bug:
Import FBX asset using accessory import
Press create hair, brows, beard in the modify panel...More
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Submitted by alexjarrett

0

Votes
Active
Because of the huge amount of data files in the custom folder sometimes by mistakely copying folders into wrong places, DOUBLES can occur and unnessecary use up disk space. In addition to the advanced content manager search i would like to suggest a search for DOUBLES. This could be easily...More
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Submitted by K_Digital

0

Votes
Not Reproducible
All the clothes in my game are based on Kevin's body, so they are all made under the same standard. I started making my NPCs these days, and I chose to use Headshot to replace the NPC's head and keep the male NPC's body consistent with Kevin. I tried many times, and in the game engine, the...More
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Submitted by 33201037

0

Votes
Released
Can't export a jpg or video with all textures, they disappear. It happens in Iclone 8, can't export a video either. All textures are gone in the video....More
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Submitted by jcorreajr2000

1

Votes
Assigned
Twenty years ago I was creating skeletons with extra Clavicle bones between the base spine root joint and the shoulder to account for more realistic character deformation of the shoulders. Once the shoulder rotates up, the clavicle should be adjustable independently to get a natural deformation...More
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Submitted by garyoliverio1