Dear Dealer, It`s very annoying that CC4/iClone 8 did not support negative scale transformation. Frequently I need to invert an item from left to right. In any 3d package it is very easy: just input (-1) in x-scale and it`s done! Reallusion`s products do not accept this. It`s necessary to...More
When placing props in a scene they randomly appear at distance 99999999999,999 , same as Iclone, see here: https://www.reallusion.com/FeedBackTracker/Issue/IC-852-tends-to-place-props-at-infinity-distance...More
I understand this not to be a bug but rather, just an oversite. I'm creating gigantic characters that need to be scaled approximately 1500. I've successfully scaled my characters by morphing the character by 500 then in iClone adding an additional 1000. When I've scaled the character, I've...More
Dear Team@ Reallusion, It would be WONDERFUL if the "morph" mouseover function of CC4, which is prefectly fine in terms of the face is, sadly, quite lacking and underdeveloped when it comes to the rest of the body, the slider cover such a vast area of the body geometry BUT are cumbersome...More
Steps to reproduce issue: 1. Create a Humanoid (non-standard) character and rig it using AccuRig. 2. Test animations and Paint Skin weights as needed....More
I posted two pictures of a custom character uploaded in CC4 and 3dXChange. Why expressions editor works in 3dXChange and not in CC4!!! Yes, you will say, use a blender!!!! But why!!! I bought a CC4!!!!...More
Hi I was setting up an NPC for may game with an ongoing story ark of becoming a mom. So I used morph creator (from IC8) to give her a pregnant slider. I figured to advancing that slider at deferent points in the game is better than having 3 copies of the model. The slider is only on the...More
Twenty years ago I was creating skeletons with extra Clavicle bones between the base spine root joint and the shoulder to account for more realistic character deformation of the shoulders. Once the shoulder rotates up, the clavicle should be adjustable independently to get a natural deformation...More