780 issues found

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When sending ccCloth to ZBrush using GoZ and then returning it to CC, some assets will have their mesh collapse.
The result is the same whether it's A-Pose, T-Pose, or Current Pose.
I tried several ccCloths, and the only ones I could see issues with were the standard assets Bra and Underwear...More
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Submitted by udon365

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Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ?
the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes
i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
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Submitted by malin.sweers

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Okay, this is a stupid problem but yes I made it. When I found installer may keep the history of old files, I tried to delete all my CCZBFaceTool files to erase the installing history. And it was a disaster. Now when I REINSTALLED this plugin, I got NOTHING installed but an ICON image,which...More
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Submitted by lynnhu033

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https://youtu.be/SPhmNjd6jhE
CC4.5 (including the patch that was released today (26th Sept)
Please see video...More
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Submitted by Mike_1

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Since I uninstalled my old version of zbrush and installed a later version which I place in a different path, I clicked the button Face Tool, there will be a warning "can't find zbrush". I placed the Face Tool Data Folder and zsc file in Zplugs64 in my new version of Zbrush folder but when...More
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Submitted by lynnhu033

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The Character Creator (CC4) IClone (IC8) could have any tool, or plugin with artificial intelligence (AI) After all, nowadays, AI it's a good tool to make a image and video. In other words, if Reaillsuion team do not integrate the softwares CC4/IC8 with AI, this software may become obsolete...More
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Submitted by Lordkelvinnn

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1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More

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In CC4.33, Color Management Settings, the manual says "Select Box" for using IBL Default Image.
This Box does not exist in C4.33, but in Iclone 8,33. See below....More
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Submitted by K_Digital

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When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More
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Submitted by dmy

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When I try to export with FBX, there is no option. I have tried restarting the software. I cannot scroll further in the FBX export window. What is the point of using this if I cannot export?...More
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Submitted by jdardon12