Some products such as Hero/Cinematic detailed hair may already have the mesh resolution to be flexible and enabling soft cloth will simply lower performance. I've seen some posts whereby 50k is considered common but more sophisticated hair can be up to 200k Maybe by selecting Hair in the...More
CC4.32 When trying to load Body Hair - chest 01 from Skin Gen premium i get a weird path error. See picture. The desired image exists but in a totally different folder. The error seems to ocur only with chest 1. The same path "D:\reallusoon/00content/.. " is called on win 10 and Win7. Both...More
Simply when working on character with smart clothes on, trying to edit clothing texture in FashionGen - it simply do not show anything, just a blank canvas. Also if I buy CC v.5 do I get fashiongen license as well? Best,...More
Spend days overdoing the same project over and over again and CC keeps loosing things on save (or load). See images below. Image 1 before saving ccProject...More
I have an ActorBuild character and I am trying to optimise their clothing as it is way too heavy for a game engine. I keep trying to reduce the poly count and it shows me a preview but when I apply it, it just reverts back to the full mesh. The assets from the store here: https://www.reallusion...More
I can't get the goz bridge to work properly. Every time I do a round trip, it tries to create cloth instead of update my mesh. I've tried everything I can think of... different poses, quitting restarting both applications, clearing the goz cache in zbrush, restarting my computer, trying in...More
Hello, Please allow Headshot (or any CC head) to be compatible with fbx/Humanoid body. Or allow Headshot to combine with the AccuRig body that is already attached to the Headshot head....More
Hello, apparently after the last update, I just noticed a bug with the iray plugin. I have updated both CC4 and Iray plugin. When you create an iray preview render and click on the save icon, the next window shows "BUG", there is a predefined save in the wrong *.iMtPlus format and this format...More