135 issues found

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When I tested with only creating a few morphs, the speech was realistic but as it got more complex the mouth movement starts vibrating around the mouth area.
I've been observing the evolution of Visemes for years and their associated thumbnails to help identify to users what the face expression...More
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Submitted by Ascensi

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When I do Goz, if I check *0.01 (Default), it comes in at 0.18cm, and when I don't check it, it seems to come in at 1800cm.
Even if you just extract it with OBJ, it comes in at 18cm.
Export scale is strange....More
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Submitted by bhs_swlc

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Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
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Submitted by albaccardounisa

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I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept.
Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
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Submitted by Ascensi

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Not a Bug
It reverts back each time a saved character is loaded...More
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Submitted by doubblesixx

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It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More
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Submitted by Ascensi

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CC4 needs to include soft body physics as the models are too rigid and not lifelike enough...More
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Submitted by freddiewhyalla

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This is very annoying and time consuming to try to fix, resetting the bones creates mesh spikes. Can you develop a bone lock feature for "Adjust bones" area so we can lock selected bones and only the other bones that aren't locked can be reset?
Maybe, also include the ability in Edit Mesh...More
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Submitted by Ascensi

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In character creator, I should be able to test my Acculips script to make sure the mouth corresponding correctly. Also be allowed modify each facial expression vowel in the lips editor inside of character creator. Also I should be able to use face key window to pick the right expression per...More
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Submitted by megaoutput

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It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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Submitted by cly3d
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