Bones should scale with sculpting brush and lock position -helps when sculpting away fingers or limbs. Viewport currently turns grey
This is very annoying and time consuming to try to fix, resetting the bones creates mesh spikes. Can you develop a bone lock feature for "Adjust bones" area so we can lock selected bones and only the other bones that aren't locked can be reset?
Maybe, also include the ability in Edit Mesh, have the option to sculpt (scale) the bone to a small or large size as we sculpt the mesh so that if a finger is removed/flattened hat it has no impact on the mesh and automatically locks it when we exit edit mesh and if we enter Adjust bones area, it wont move if we click reset the bone position.
Bug: There is currently an issue that when the mesh goes inside itself, it conflicts with the mesh render and makes the character disappear. I tried resetting the character view with the J hotkey and the character comes back into view but if I *rotate* the camera view, the character disappears. Seems like the issue might be with rotate.