Votes
1
Product:
Character Creator 4
Version:
4.23
Status:
Active
Issue 10577
I need cc model with arkit-standard morph target
Hello, how to export character models in fbx format in the latest CC that conform to the arkit standard naming convention?
ARkit : https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation
OS: Windows 10
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Submitted byyb198541
1
COMMENTS (2)
mike_140801
Hi, I need the same as the original poster - to be able to export an FBX with the ARKIT blendshapes, named as per the standard naming conventions, and with the bone-based movements baked down to posemorphs.

While the standard profile does have the same blendshapes, the naming convention is not followed so they do not get picked up when retargeting. Per the screenshot you posted, Eye_Blink_L is not recognised, as the standardised name would be eyeBlinkLeft.

The Convert Skinned Expressions to Morphs option is a good idea, but in practice it has not yet generated a usable model in my experience.

TLDR - Please add in a one-click option to export an FBX with named ARKIT blendshapes, that bakes any bone-based (e.g. Jaw, Eyes) movement into the blendshapes.
Feedback Tracker Admin
Hi,

There is ARKit data in Blendshape for CC Standard. You can apply the Facial Profile of CC standard characters.


Soya
Reallusion
Attachment:
  • Facial Profile.png
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