51 issues found

1

Votes
Active
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More

0

Votes
Not Reproducible
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes
and it also splits the character in 2 sub tools
so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More
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Submitted by ahingel

0

Votes
Not a Bug
To quickly replicate:
1. Load CC3+ Neutral base in CC4
2. Export to FBX (I use Blender profile)...More
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  •  383
Submitted by 4u2ges

0

Votes
Not a Bug
SkinGen activate skin color change skin to black/dark brown skin color and see under eye brows skin remains white....More

1

Votes
Active
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed.
This...More
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Submitted by tamulur

0

Votes
Not a Bug
Hi!
I've created a facial profile for one character, and used the FBX File Batch import option to import 50 custom blendshapes, and used those to create the CC4 Standard expressions and assigned them. Now the character works perfectly with all iClone stuff, great!
Now I have a nother custom...More
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Submitted by niels_013071

0

Votes
Active
1.This would allow morphs to have non linear functionality - move in all directions through time.
2.Advanced Effects (melting, water flow/liquify, bubbling, fire, cracking, healing, wiggle, shape-shifting, electricity, bending in multiple angles, acid rain, clouds (ideal with volumetric shader...More

1

Votes
Assigned
I want to make my 3d face mockup look more like a 2d Cartoon. How can I do it? I need face values ​​from 1 to 100 to have only the value 1 or 100. For example, I have such a robot https://skfb.ly/o78KY . And I need to move his face more like a 2D animation. Like in the series love death and...More
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Submitted by damdam199724

0

Votes
Released
In Character Creator 4.22, if I export a CC Game character FBX with the Merge Materials function enabled, the resulting FBX contains blendshapes but the blendshapes are corrupted. Any associated geometry collapses when the blendshape weight is turned on (image 1). It also seems like within...More
  •  2
  •  280
Submitted by db_axon

0

Votes
Active
There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame"
If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
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  •  274
Submitted by Ascensi
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