When I try morphing in the viewport by clicking on a highlighted part and dragging, I have to wait several seconds before the actual morph happens. have a Nvidia RTX 4070 with 12GB of video memory, in a system with dual Xeon processors and 256GB of RAM....More
I can't get CC4 to see my Zbrush mini program. I followed the instructions I found on the feeds... https://www.reallusion.com/FeedBackTracker/Issue/GoZ-Not-working-Zbrush-Application-was-not-found-Please-Verify-your-Installation and...More
#1.Speed up workflow * #2.Organization * #3.Innovation #1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
In CC4 I read in manual that it should be possible to adjust morphs by directly dragging in the 3D viewport. This is not working for me. It is also not possible to do in my Headshot 2 trial version. I cannot sculpt face by dragging on yellow parts. Any ideas?...More
I select my character or Body, then choose facial profile editor, then launch its GoZ option to sculpt faces but waits a few seconds, cursor disappears, then crashes. I'm using a custom created character, and I'm aiming to submit it to the Character contest. I've used minimal mode on both...More
you can read in the online help of CC4 https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_iAvatar_for_Earlier_Version.htm "In the Export Resolution panel, choose the target version of iClone using the Version drop-down l"...More
On CC (tested on CC31 ,CC32 ,CC40) custom morph sliders randomly raise the following trouble: Any custom slider is affected, two projects created the same day, one does show the below, the other does not using the same slider. (1.ccproject does NOT, 2.ccproject does)...More
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction. For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More