If you import a Skeletal Mesh from, for example but not exclusively limited to Unreal Engine, and characterize it, the Skeleton will appear fine Root is at the top and everything underneath it. When you export it with a Root Motion Animation and try to apply that to the original character in...More
There is a Cheek Jowl L slider, but no Cheek Jowl R slider in the Headshot Cheek category. In a search for "Jowl" only the left slider shows up. There should be a slider for the right jowl....More
you can read in the online help of CC4 https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_iAvatar_for_Earlier_Version.htm "In the Export Resolution panel, choose the target version of iClone using the Version drop-down l"...More
Exporting from cc4 to zbrush works fine, but reimporting back to cc4 opened cc3 instead. I tried preference-goz-update path to cc4 (even with a zbrush run as admin and I still receive an error message...More
Steps to reproduce: (Ensure Character Creator v 4.41, and or Iclone v 8.41 is installed) 1. Select Content > Template > Actor > Character > (Any character with hair)...More
As a developer using Character Creator 3 (CC3), I am considering purchasing Character Creator 4 (CC4) for creating new characters. However, I would like to know if there will be any limitations in serving users who are still on previous versions such as CC3 and iClone 7. Is there a way to...More
I have a custom character exported from Unreal engine and using Accurig extension in CC 4 trying to setup eyes and jaw after following the Youtube videotutorial, Accurig completely screws up the bones.. See the pictures: It removes eye and jaw bone, completely removes all fingers, it adds...More
This issue was previously reported via support ticket [Ticket ID: 260398]. We have already reviewed and followed the steps shown in the video provided in your response (https://courses.reallusion.com/home/character-creator/pipelines-and-render/unreal?v=updated-workflow-for-unreal-engine-5...More
I realized that If I set CC4 to High Priority on Windows I get more "chances" to ORM Textures for Unreal Engine get exported correctly. But even with those "tweaks" sometimes it doesn't and it's very time consuming because I have to export 3/4 times to get the expected results. Those issues...More
Our problem occurs when we are trying to export an FBX of a character; when we export we get a warning stating that the avatar requires a license. When we check unpurchased packs it does not identify what is missing specifically. In our pipeline, our characters are shared between multiple machines...More