I've included a picture to best illustrates my concern I purchased this set and when I try to use the mustache beard and eyebrow pack there's a big Character Creator watermark when I try to use this asset please advise the author not to sell files like this on the market place because it is...More
With both IC 8 and CC4 i am getting a memory error crash that happens randomly, it does not occur with any specific action, so it's not possible to create a step flow that can replicate. As a random action by its nature has no "apparent" cause. the error messages have different instruction...More
I cannot export FBX for any character except for the "Talking Kevin" project. All other characters fail. I can export as an OBJ but that is unhelpful in my line of work. I talked to tech support and did all the things i was asked to do and it still failed then they suggested i download the...More
Hi, I import the Avatar into UE 5.4, Auto setup unreal plugin is working fine, I can run and play with Avatar on my PC, but I cannot build the game for iOS! there are list of error regarding shaders pupping and all back to CCshader which assign into Avatar, for example: UATHelper: Cooking...More
I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D. Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
For a while now I am trying to convert a 3d head scan with Headshot 2 for a CC4 Character. However somewhere in the process the plugin messes up with the geometry for the inner part of the mouth. Instead of clean edges I get overlapping faces blocking the teeth and tongue. Rampa from the tech...More
Steps to reproduce the problem: 1. Import a non-standard FBX character as a Prop (Drag and drop into CC4 Viewer) 2. Select File/Export/FBX/All (Character/Prop/Camera)...More
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
1. Prior starting a new project, convert an external character, pose it in A- or T-pose 2. Save the Character in this pose 3. Start a new project...More
Dear Ladies and Gentlemen Since updating IC8 to 8.5 and CC4 to 4.5, both programs crash when loading hair from my content These hair pieces, which I converted from fiber mesh hair from DAZ Studio, among other things, were no problem loading in the previous versions....More