When I try to export a character fbx to blender whit expressions sequence and viseme phoneme pair from CC 4.6 and CC5 a failed message appears. It work with 4.5 - Unfortunately, my current character is in 4.6 :( When I change to Viseme 1:1 FBX fbx is exported,...More
When entering skin weights mode the wireframe is not visible when setting the Display Weight to Color Weights (see attached image). I obviously need to be looking at the wireframe, as well as the color weights as im skinning a mesh. I tried turning the wireframe mode on and off but nothing...More
Hi, I import the Avatar into UE 5.4, Auto setup unreal plugin is working fine, I can run and play with Avatar on my PC, but I cannot build the game for iOS! there are list of error regarding shaders pupping and all back to CCshader which assign into Avatar, for example: UATHelper: Cooking...More
Steps to reproduce the problem: 1. Import a non-standard FBX character as a Prop (Drag and drop into CC4 Viewer) 2. Select File/Export/FBX/All (Character/Prop/Camera)...More
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D. Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
Send a character to IC8 with "Send to IC" button... Now the Filename turns into "TempAvatarWithMotionPlus.iAvatar", which makes it impossible to quicksave by hitting CTR-S Instead you will have to find the file on disk, and overwrite it...More
Dear Ladies and Gentlemen Since updating IC8 to 8.5 and CC4 to 4.5, both programs crash when loading hair from my content These hair pieces, which I converted from fiber mesh hair from DAZ Studio, among other things, were no problem loading in the previous versions....More
1. Prior starting a new project, convert an external character, pose it in A- or T-pose 2. Save the Character in this pose 3. Start a new project...More
Hi! I've created a facial profile for one character, and used the FBX File Batch import option to import 50 custom blendshapes, and used those to create the CC4 Standard expressions and assigned them. Now the character works perfectly with all iClone stuff, great! Now I have a nother custom...More