992 issues found

1

Votes
Not Reproducible
I cannot export FBX for any character except for the "Talking Kevin" project. All other characters fail. I can export as an OBJ but that is unhelpful in my line of work. I talked to tech support and did all the things i was asked to do and it still failed then they suggested i download the...More
  •  2
  •  956
Submitted by masterdmn8

0

Votes
Not a Bug
I've included a picture to best illustrates my concern I purchased this set and when I try to use the mustache beard and eyebrow pack there's a big Character Creator watermark when I try to use this asset please advise the author not to sell files like this on the market place because it is...More
  •  1
  •  952
Submitted by Charlie Kendale

0

Votes
Active
Hi, I import the Avatar into UE 5.4, Auto setup unreal plugin is working fine, I can run and play with Avatar on my PC, but I cannot build the game for iOS! there are list of error regarding shaders pupping and all back to CCshader which assign into Avatar, for example:
UATHelper: Cooking...More
  •  1
  •  948
Submitted by rezavfx

0

Votes
Not Reproducible
Steps to reproduce the problem:
1. Import a non-standard FBX character as a Prop (Drag and drop into CC4 Viewer)
2. Select File/Export/FBX/All (Character/Prop/Camera)...More
  •  2
  •  946
Submitted by Politech67

0

Votes
Released
For a while now I am trying to convert a 3d head scan with Headshot 2 for a CC4 Character. However somewhere in the process the plugin messes up with the geometry for the inner part of the mouth. Instead of clean edges I get overlapping faces blocking the teeth and tongue.
Rampa from the tech...More
  •  2
  •  945
Submitted by PJ218

0

Votes
Released
I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D.
Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
  •  0
  •  941
Submitted by halfdorkstudios

5

Votes
Active
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
  •  1
  •  934
Submitted by esemgee

0

Votes
Released
Send a character to IC8 with "Send to IC" button...
Now the Filename turns into "TempAvatarWithMotionPlus.iAvatar", which makes it impossible to quicksave by hitting CTR-S
Instead you will have to find the file on disk, and overwrite it...More
  •  2
  •  932
Bug
Submitted by c68

0

Votes
Released
Dear Ladies and Gentlemen
Since updating IC8 to 8.5 and CC4 to 4.5, both programs crash when loading hair from my content
These hair pieces, which I converted from fiber mesh hair from DAZ Studio, among other things, were no problem loading in the previous versions....More
  •  5
  •  931
Submitted by DlaregVM

0

Votes
Not a Bug
1. Prior starting a new project, convert an external character, pose it in A- or T-pose
2. Save the Character in this pose
3. Start a new project...More
  •  1
  •  927
Bug
Submitted by doubblesixx