I find it incredibly strange that I can't assign the Digital Human Shader to non-standard avatars This was touted as one of the main benefits of CC4 allowing non-standard avatars in the forums, but it was left out of the actual development Aside from non-standard avatars, we should be able...More
This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
This happens with any character model I load and at first I thought it was an issue with the CC Blender Pipeline Tools, as when attempting to export to blender using the tool, CC4 shuts down. However, I get the same result if I export via CC4's built in functions, File>Export>Export FBX, and...More
When importing meshes, textures become transparent. I don't think this is intentional. Removing the opacity map fixed the problem, but it's an unnecessary step. This goes for PNG, Jpg not tested....More
When going through the whole MESH process, attaching the head to a char works perfectly, but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head. Even worse, it does not even restore the shape of the face....More
There seems to be a random bug around Accurig. I rigged this char several times in result hand bones and legs werent moving. I saved the char several times and loaded it back into CC. Then overworked the bone positions in Accurig several times but without success. Then suddenly after another...More
I got the new Lucia model from the Content Store with the promotional $200 purchase discount. I tried to load the CC4 Lucia 2 avatar, which looks to have an alternate look. All the textures but the head texture loads and I get a message saying the head texture can't be found. I've attached...More
Though trial and error, for a few days solid in a row, I've found a solution that will allow characters with displacement a way to have 0 cracks. The issue is caused by the bleed texture border/margin. I found that if you apply a glow effect using black for the edges with precision on each...More