I imported a creature (a horse) into CC4, set up a profile, then imported an animation. On some frames, the arms flip 180 degrees. The problem does not exist in Blender, Unity, Cascateur. - Import Horse.FBX into CC4...More
At this time buying the new CC4 and IC8 products and having so many strange bugs and crashes it feels like you have not had a proper BETA testing team doing a proper job. We are NOT your Beta testers - Reallusion should hire people to do this, A full price paying customer should not be expected...More
Bugs found in CC4 Viseme slide, model looks ok at 0 and 100, while the middle got one eye shrunk towards the head root joint. But other facial expressions don't have this issue, only in Viseme slides. In the end, I can't use the feature of viseme, only add a few phonemes as expression, and...More
https://www.reallusion.com/ContentStore/Character-Creator/Pack/Ultimate-Morphs/default.html These sliders don't work anymore on cc4: There is probably more because I only use 20 or so so far....More
I am totally new to CC4 and was looking forward to the product, but the morph sliders just sit there like a heavy ass brick. I have to type in the values and then wait about 10 to 15 seconds for any result. It is totally a work flow killer since I am not bothering to tweak other sliders since...More
I have installed the SkinGen Premium plug-in for CC4. All of the contents appear to be available, except for SKinGen Tools. Those folders are empty....More
I find it incredibly strange that I can't assign the Digital Human Shader to non-standard avatars This was touted as one of the main benefits of CC4 allowing non-standard avatars in the forums, but it was left out of the actual development Aside from non-standard avatars, we should be able...More
When I try to download Packs appeared this error: Failed to download content. Please check your internet connection, or contact the author to confirm that the content is still available....More
#1.Speed up workflow * #2.Organization * #3.Innovation #1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More