It would be great if CC could export an applied animation to a character - as a complete Obj Sequence. Currently, the nearest it can do is "export current pose". That would be a chore to do a 1000 frame animation mesh export manually....More
I have done a lot of tagging for my Reallusion content in iC8. Tags are working well in iC8 - but none of these iC8-tags are transferred to CC4 automatically. According to the tutorial-video statement "Tag changes will be globally updated" I expected these iC8-tags are valid in CC4, too. But...More
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well: We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity. We cannot use blendshapes while an animation...More
so I've noticed when creating spring bones they sometimes clip into my models, so a good suggestion would be collider bones, like how its possible in Unity, so parts of the spring bone will no longer clip into characters....More
I'd like to see CC retain a Headshot model's hairstyle. To some degree, depending on the model, it does. But for most others, it doesn't. Perhaps some feature added to the one that lets you check the photo accuracy/comparison. It does "ghost-show" the hair, Maybe a feature that allows CC to...More
Hi, In Character Creator 4 => in "edit mesh" => there is "Extract mesh" and "Delete Face", but where is a button to "join", "merge" or "connect" 2 or multiple vertex ? The attached pic : there is 2 vertex that are broken, and I want to merge or join or connect them into 1......More
I'd suggest including more hairstyles typical of elder women and men. It might also be nice if Headshot could somehow modify its photo matching features to retain their style from the photo. Currently, the A.I. feature doesn't do a good job matching the hair. Maybe something tied into the...More
I receive this message when trying to publish my content pack to the marketplace. This message is about as useful as a generic "check engine" light in your car. It would be FAR more useful if it listed the missing files so I could at least identify them. Additionally, it would be nice of...More
Change the A-pose of Character creator in the timeline to be consistent with how it looks in Zbrush when using GoZ. (the palms and fingers should be flat). Also there should be 'bind pose" content ready to deploy within Character creator, that is consistent with how it looks when exported to...More