After updating CC3 to 3.21, my GoZ attempts result in an error message of: "Zbrush application not found. Please verify your installation of Zbrush and try again." My copy of Zbrush is currently Zbrush 2020, which came installed with GoZ as a plugin. After this first error in CC3, I reinstalled...More
Hi, When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low...More
Hello, I bought Character Creator 3 Pipeline a while ago and just deleted the old version and installed the new version. It looks like it installed fine, but only shows the startup logo screen and then goes away. The program does not load. Any help would be appreciated....More
On a specific project in Unreal when importing characters using the CC Setup tool, the characters are not loading their skin when trying to display them as either HQ or LW Shaders. Standard shader will display correctly. But when switching to either HQ or LW the skin's are just white, head...More
0. Install the Character Creator 3 via Reallusion Hub 1. Launch the program 2. Error (Translate from russian, original in screenshot): The Instruction at 0x00007FFEFE513C90 referenced memory at 0x0000000000000000. The memory could not be read...More
I am using the pipeline edition of character creator 3 but after the update to 3.01 I get the message "Pipeline Edition is required for OBJ export function. Please click Buy to upgrade to the Pipeline Edition" when trying to export as obj (or as fbx). With the version 3.00 I had no problems...More
1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done. Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is...More
Hello RL, this is not specifically a problem of CC3 but rather a problem of the pipeline CC3 to iClone. When a CC3 character is reduced in poli-count (CC3 Pipeline new feature) and exported in FBX format, 3DX is not able to read and recognize it is a human character: it is requested to manually...More