Votes
0
Product:
Character Creator 3
Version:
3.41
Status:
Not a Bug
Issue 7885
Normals are lost when round tripping to blender
Repro is in the attached video, in the zip BlenderFBXQuadNormalsBugVideo.zip

Open the project
Export as fbx for blender
Import as fbx into blender
Export as fbx from blender
Import in CC3.41
Observe normals have been lost, the under shirt is faceted, as are the gloves.

I've tried triangulating the mesh, that doesn't work. I've also tried all blender's normal settings with no success.
OS: Windows 10
Attachment:
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Submitted bydan_422114
1
COMMENTS (1)
Feedback Tracker Admin
Hi dan_422114,

Thanks for you feedback!
I can reproduce this issue, but if you do not exported from blender, and import fbx back to CC when first exported from CC.
It won't happen this issue, so this might related to Blender export settings, sorry we can't do much about this.

Calvin
Reallusion.
1