1078 issues found

1

Votes
Active
I will convert my data to other platform
so i need face (mouth) morph talking a, i, u, e, o
Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
  •  0
  •  1000
Submitted by skwk

0

Votes
Assigned
Converting a 3.3.2 character to Game Base, then back to Neutral Base, including loading all, gives a blank untextured character with basic body....More
  •  0
  •  1000
Bug
Submitted by unit23

0

Votes
Assigned
Greetings.
When creating CC3+ morphs slider from FBX file I got an issue - CC3.32 incorrectly recognize positions of ToeBase and other Toe bones ("reset" them to the default Neutral base position) and also deform toes shape (to fit this bones positions).
To fix this issue I have to use two...More
  •  2
  •  999
Submitted by Vit3D

0

Votes
Closed
So I tried exporting to an FBX file, but was stopped by not having an export license.
After buying the export license, I still am not able to proceed with exporting. I still get the same message, even though I have bought it. First I bought the two items separately, then the whole package...More
  •  0
  •  998
Submitted by PresidentZak

2

Votes
Active
I know InstaLOD is used to reduce polygons of any character. But sometimes instead of decreasing we need to increase polygons of a character. I have tried my level best to find out how to increase polygons in CC3, but failed. So I tried ZBrush for it. Even when we transfer a character through...More
  •  1
  •  998
Submitted by jamalpsychologist

0

Votes
Active
Do not add the word "Motion" to all animations files when using option "Save One motion per file", or at least have this as a options, a more clean result is only to append the "_AnimationName" see below example... please add option for this...
Rob.Fbx
Rob_Idle.Fbx...More
  •  2
  •  996
Submitted by anders_187857

0

Votes
Assigned
See attached screenshot.
CC3 crashed when I tried to set input image to none (ie I did not want to use a normal map)
This has been happening regularly for the least week or so....More
  •  0
  •  993
Submitted by zeus.macbean

0

Votes
Not a Bug
RLPlugin is compiled with a different engine version, in this case 4.26.0.
Would it be possible to receive a binary for 4.26.1?...More
  •  1
  •  991
Submitted by calembendell

0

Votes
Active
I haven't seen an easy way to create morphs other than importing them into 3DXchange from exported Zbrush obj files.
I think this method would make creating morphs for animation and for baking or a breeze. In Zbrush users could create layers, name them to identify the morph that could be automatically...More
  •  1
  •  989
Submitted by Ascensi

0

Votes
Active
Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
  •  0
  •  988
Submitted by mastajappa