1079 issues found

0

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Not Reproducible
Hi there,
After getting my first time preview with eye Icon at the top let, I can see when I go to edit mesh all vertices and lines flickering.
I have 3090RTX and AMD threadripper 3970x....More
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Submitted by ariocgart

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Active
How to turn off the LOGO display, the trial experience is very poor....More
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Submitted by 1097574743

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Active
So technically you can already do this but I think you guys can automate it to make it more efficient and standard I provided the link below of someone already doing the feature think that will up the competitions against metahumans
https://youtu.be/XX6pVMVunKs...More
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Submitted by megaoutput

0

Votes
Not Reproducible
exporting fbx for ue4 with merge uvs by type creates maps that all match except for the orm map. the diffuse and normal maps generated line up perfectly but the orm map is completely different on where the mesh islands are located. this creates terrible lighting/roughness/specular/metallic...More
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Bug
Submitted by tnoreen

0

Votes
Not Reproducible
Original avatar is a separate fbx file without LODs.
all other LODs are in another fbx file, that FBX file doesn't have an original avatar at LOD0...More
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Submitted by slamjs96

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Active
When exporting FBX I am merging the textures but look at how small the head texture is compared to the say, the eye textures. Is there any control over how big or small a texture is mapped? I've tried uploading the head texture at 4000 pixels and the rest at 2000, doesn't work. I'm sure...More
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Submitted by Kimmie Lovin

1

Votes
Assigned
I start with add this ball
transfer skin weight as anything(cloth,other , I try all)
set skin weight to upper twist arm...More
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Submitted by snake_576665

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When are you going to allow people to change the navigation hotkey, I would buy Skin Gen but I hate using your product because of the navigation...More
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Submitted by david_331442

0

Votes
Active
Ive run into this issue that seems like it can be solved easily
im requesting we add an orbital eye position widget right in the sculpt morph area or on the right side where the morph icon texture etc. where i can move eyes to iris match the source position quickly to assist in sculpting...More
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Submitted by hobbyuser3d

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Active
1. I am using the Merge Textures option in CC3 as I want to use the model as a game character.
2. However, the face is too small in the texture atlas. Finger nails take up more space than the face.
I have posted this on your forum, and somebody suggested I should file a bug report which I...More
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Submitted by winfriedschmidt2021