1079 issues found

0

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I have to say - I'm not a designer, game developer or anything other than a noob who wants to create a digital avatar.
I've just dropped 1k on all the software and feel like I have nothing in terms of basics.
Whilst I totally appreciate all the incredible tools which are amazing - I feel...More
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Submitted by onlinemastery

1

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Active
I will convert my data to other platform
so i need face (mouth) morph talking a, i, u, e, o
Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
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Submitted by skwk

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I haven't seen an easy way to create morphs other than importing them into 3DXchange from exported Zbrush obj files.
I think this method would make creating morphs for animation and for baking or a breeze. In Zbrush users could create layers, name them to identify the morph that could be automatically...More
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Submitted by Ascensi

0

Votes
Not a Bug
Hello.
I have a major problem when using any kind of animation that involves with shoulder and arm movements.
Even when I use Morph Slider, the issue is still persisting. Please view the picture in the attachment....More
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Submitted by y.s.t

0

Votes
Closed
When I click on send to iclone, a loading bar appears but I am not sure whether it gets to 100% as it disappears abruptly. Then nothing happens....More
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Bug
Submitted by Mikay²

0

Votes
Closed
It's off by default and for some people it does not even exist in the registry.
Please fix it, or give an update with .reg file (I can post the file, but registry is sensitive. It should come from you).
More info is at the forum: https://forum.reallusion.com/FindPost478912.aspx...More
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Bug
Submitted by 4u2ges

1

Votes
Active
FBX Export settings is not saved and restored between sessions.
Also add option to save preset profiles, is a de facto standard today.
I think its the same bug in iClone 7?...More
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Submitted by anders_187857

1

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Active
I can change the Material Name of my dress, but not the Mesh Name....More
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Bug
Submitted by shagal

2

Votes
Active
Import a standard CC character into unity. Setup the character with humanoid type rig. Create avatar from this model. Import a CC+ character into unity. Setup the character with humanoid type rig. Use avatar previously generated with former CC character. CC+ Character will be distorted and...More
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Submitted by mercadier

0

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Do not add the word "Motion" to all animations files when using option "Save One motion per file", or at least have this as a options, a more clean result is only to append the "_AnimationName" see below example... please add option for this...
Rob.Fbx
Rob_Idle.Fbx...More
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Submitted by anders_187857