I will convert my data to other platform so i need face (mouth) morph talking a, i, u, e, o Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
I have to say - I'm not a designer, game developer or anything other than a noob who wants to create a digital avatar. I've just dropped 1k on all the software and feel like I have nothing in terms of basics. Whilst I totally appreciate all the incredible tools which are amazing - I feel...More
Hello. I have a major problem when using any kind of animation that involves with shoulder and arm movements. Even when I use Morph Slider, the issue is still persisting. Please view the picture in the attachment....More
I haven't seen an easy way to create morphs other than importing them into 3DXchange from exported Zbrush obj files. I think this method would make creating morphs for animation and for baking or a breeze. In Zbrush users could create layers, name them to identify the morph that could be automatically...More
FBX Export settings is not saved and restored between sessions. Also add option to save preset profiles, is a de facto standard today. I think its the same bug in iClone 7?...More
When I click on send to iclone, a loading bar appears but I am not sure whether it gets to 100% as it disappears abruptly. Then nothing happens....More
It's off by default and for some people it does not even exist in the registry. Please fix it, or give an update with .reg file (I can post the file, but registry is sensitive. It should come from you). More info is at the forum: https://forum.reallusion.com/FindPost478912.aspx...More
Import a standard CC character into unity. Setup the character with humanoid type rig. Create avatar from this model. Import a CC+ character into unity. Setup the character with humanoid type rig. Use avatar previously generated with former CC character. CC+ Character will be distorted and...More
Do not add the word "Motion" to all animations files when using option "Save One motion per file", or at least have this as a options, a more clean result is only to append the "_AnimationName" see below example... please add option for this... Rob.Fbx Rob_Idle.Fbx...More