If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
We can not select faces, vertexes, etc and invert the selection, like in any other 3d software. We can not select the shirt, and invert selection to select everything else. Please add the option to invert the current selection, for both mesh editing, and item selection....More
FBX export to any tool target including Blender, Maya ect, fails to export certain long hair styles. Some shorter ones seem to be fine but not all. Steps to reproduce are 1. start CC3, with embedded female avatar...More
Hi for long I am trying to use appearance editor and not working anymore. It doesn't load for any clothing and also to change make up etc with cc1 base. It looks in color not in gray but when i press Activate appearance editor a new window appears says loading base.. and nothing happens..Trying...More
1. Right eye's texture is same as left eye's , can you provide a function to merge slots with the same texture into one? Eye occlusion has the same problem. 2.I strongly request that you can permanently hide or remove characters. I just want to export multiple clothing parts, but every time...More
Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file. https://dropmefiles.com/QHPOj...More
This concerns morph sliders with a range from -100 to 100. When the value is set at 100, a reset results in the value going to -100. Resetting again restores the value to 0. Steps:...More
i always get a message saying failed to install during decryption I tried to update the software, uninstall reinstall and its always the same result: none of the free packs can download and the same error message keeps showing up...More