1075 issues found

0

Votes
Released
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export
This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
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Submitted by 4u2ges

5

Votes
Active
There really should be a plug in that allows users to export morphs to game engines. Even if it is a direct pipeline that can only be used to send morphs to say UE4 or Unity. I understand they need to prevent people from recreating their product. Morphs are their bread and butter, but as an...More
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Submitted by amazinde

0

Votes
Closed
Steps to reproduce:
- start a new CC3.4 project
- add CC3+_Neutral_M.ccAvatar to the scene to replace the default female...More
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Submitted by midix

0

Votes
Released
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
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Submitted by john_211661

0

Votes
Closed
I bought upgrade licenses for two pieces of content but CC won't let me export...More
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Submitted by raziq.brown

0

Votes
Released
When I start CC3 online, the SkinGen Plug-in shows up and the Premium Functions (for example: I´d like to load my own textures) are available.
If I go offline with an open programm, I can use the Premium Function BUT
if I go offline and I´m starting CC3, the Plug-in don´t show up and I can...More
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Submitted by w7media

0

Votes
Active
Will it be possible sometime in the future to have one character creator or does it have to be two separate tools? If it does have to remain as two separate software, will future updates allow cartoon animator 4 drag and drop feature to auto rig bones from images from the Internet just like...More
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Submitted by SnowBunny23

0

Votes
Not Reproducible
Steps to reproduce :
1. Open CC3 v.3.44
2. Don't modify the default character...More
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Submitted by andr3.hilary

0

Votes
Not a Bug
1. Export default character as FBX.
2. Import into Blender with "automatic bone orientation".
Result, the base armature has bones poking in wrong directions...More
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Bug
Submitted by path.to.the.future

0

Votes
Assigned
Hi there,
I just installed the trial of CC3
As soon I open the software it freeze after the UI appear....More
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  •  573
Bug
Submitted by frankgoldhorse