Dear Sir/Madam, Can an Amazon Lumberyard export option can be added to the FBX export menu in character creator 3 please? Thanks so much for your consideration, and the amazing character software....More
Basically we just had the update for Auto Setup for unity. Except we did not get upgraded to the newest Long Term Stable Version... I do not know why or if this is in the works, but i strongly feel is this needs to happen quickly. Unity will always pay attention to this version, and this version...More
Convert to Game Base - Some important issues Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material Add an option so you can select which materials to merge together....More
Not so long time ago Octane Renderer became free for personal and commercial use in UE4 - https://home.otoy.com/render/octane-render/demo/#prime I just tested it, but unfortunately, CC3 characters (And MetaHumans as well) don't have any texture on the final render. It might be Octane's issue...More
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
Hello, I've updated CC3.11 to 3.21 and it want open after the splash screen. I've uninstall and reinstall 3.11 and same thing. I've also updated nvidia to 441.87...More
Can you please, please, make the autosetup for Unity and Unreal open source!!! Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system... Best regards...More
When I use 'polygon reduction-object' ,the model shows some fracture surfaces. Before I did it,I checked origin model ,it is OK, no fracture surface. How can I fix it?...More
The problem arise when you need to place a decal right over UV seams. It maybe difficult to implement real-time decal placement over UV seams, as it require a "heavy" image processing. The workaround by using same 2 decals and matching across the UV, is also not possible. At the current state...More