As someone working with multiple characters and materials, it would be great to have the ability to rename the base mesh (like Max), and have all the mesh and material names automatically updated....More
When using the polygon reduction tool, I often end up with deleted polygons, and no way to fix it. It would be nice to have some control over the areas, so it's possible to use the tool, as the results elsewhere are really good....More
CC3 does not currently support the creation of true Daz-like geografts. In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More
I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid. The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
I'm a noob and have been watching videos and have found a couple of issues. 1. The wiki page referred to in: https://www.youtube.com/watch?v=nsE5qJP2xAI&utm_source=English_Character+Creator_300_2_trial&utm_medium=email&utm_campaign=followup&utm_term=https%253a%252f%252fwww.youtube.com%252fwatch...More
It is not possible to create rolling flat eyes with CC, Not all Chatacter have rounded eyes e.g. Anime Character A another solution that came in my mind is buggy....More
I was trying to export one character as a merged uv mesh with instalod it goes everytime till 75% it "eats" all the memory of my pc and crashes i also tried without the spring hair. still the same...More