Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
Hello dear Reallusion I just saw an amazing feature to create 3d hair-cards from a photo and I believe it would make your headshot really the best. please consider adding that to your pipeline. I will put the link below for you....More
I JUST purchases a Smart Hair preset, but when I try to apply, I get this error, "Failed to apply materials. Materials are not compatible with this object." What does it mean. It's not a meaningful message, which makes it difficult to debug especially for beginners. Click and drag shouldn...More
Can you add a Random Button controlling custom para when build charactor? I need a button to control many custom transformers weight value at the same time,I think the button can stimulate creativity。 For example,...More
The first time I encountered this issue, I thought is was my fault, but now I know it is a bug in the transformer. When importing the character, the normal map is created incorrectly (see image)....More
So I tried exporting to an FBX file, but was stopped by not having an export license. After buying the export license, I still am not able to proceed with exporting. I still get the same message, even though I have bought it. First I bought the two items separately, then the whole package...More
Export a RTX real-time optimized CC character to Omniverse as USD. Open in Machinima. "User must manually reduce the opacity threshold value in eyelash’s material"...More
I was wondering if there is a way to close a characters eyes other than the appear closed option. I want to be able to export the character with closed eyes. But in the morphs i cannot find a slider for this. Edit: I found out how to do it. It's under - Edit Facial - Modify - Eyes - Eyes Blink...More