Can you add a Random Button controlling custom para when build charactor? I need a button to control many custom transformers weight value at the same time,I think the button can stimulate creativity。 For example,...More
In CC3 v3.4 when I export FBX clothed character for Unreal (or Unity) and choose to Include Motion --> Custom, there is no option to add additional motions....More
Convert to Game Base - Some important issues Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material Add an option so you can select which materials to merge together....More
https://time-travel-rephotography.github.io/ Software must make use of the latest technological advances. CC3 and Headshot plugin must leave the hundreds of buttons and sliders for nit picking, rather improving upon a "less than 7 user mouse clicks" solution to arrive at an amazing (minimum...More
After applying the Hotfix, I could install the new Hair content in the Smart Gallery. However when I'm trying to access the same content in the Content Manager, CC hangs. The same applies to iClone for which I will create a separate entry. My suspicion is that the SG database is corrupted...More
The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us. I know baking that stuff in as color info isn't the real thing but much better than not having it at all. Right...More
Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
Hi, just want to ask did you think about to create addon for creating creatures and animals, it will be the gamechanger, coz I am very bad at sculpting. Thx in advance...More
The first time I encountered this issue, I thought is was my fault, but now I know it is a bug in the transformer. When importing the character, the normal map is created incorrectly (see image)....More