1078 issues found

0

Votes
Not a Bug
The first time I encountered this issue, I thought is was my fault, but now I know it is a bug in the transformer.
When importing the character, the normal map is created incorrectly (see image)....More
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Submitted by Mikay²

0

Votes
Active
When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
  •  0
  •  1087
Submitted by Attensi AS

0

Votes
Closed
I'm having an issue where my CC3 can save a character file only once.
If I create a character and save it, it's ok, but if I close CC3, open the character file, and attempt to save that file, no changes will be made to the file.
If I try to force CC3 to write to a new file with "save as.."...More
  •  5
  •  1086
Bug
Submitted by calembendell

0

Votes
Active
i would like to use sliders before click 100x a small arrow button for example take a loo at Avatar Transformation, Rotation & Scale...More
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  •  1086
Submitted by carlo1981

1

Votes
Active
So I am not sure why there is no Pipeline already but Clip Studio is an amazing 2D & 3D program that works well with Everything Reallusion.... Please think about it. (=
Thank you....More

0

Votes
Active
UV island margins should be in place for Insta LOD UV generated maps. They are too close to each other and in some instances are crossing.
The makes impossible to generate Physix weight maps for anything decimated and baked. See screenshots......More
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  •  1084
Submitted by 4u2ges

0

Votes
Not Reproducible
Please see this thread
https://forum.reallusion.com/451275/Content-getting-deleted-When-attempting-to-replace-existing-content...More
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  •  1084
Submitted by Dorothy Jean

0

Votes
Active
I was wondering if there was a way to finely tune facial features like lips? I have a project where thin asymmetrical elderly upper lips are needed. Most people are not perfect as botoxed actors, so in need of more realism. Some sliders would be nice to achieve levels of asymmetry. See...More

0

Votes
Assigned
Something has changes for the worse in the latest release.
1. This is easy to replicate and this is only happening in CC. Render a face with "Optimize with Full Screen Render" and WITHOUT Super Sampling. The render would come out squeezed horizontally. AS oppose rendering with "Optimize with...More
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  •  1082
Submitted by 4u2ges

2

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
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  •  1082
Submitted by anders_187857