I think it would be awesome to be able to increase the default polycount for the character. For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
Crash in "Hide Body Mesh Tool" on a Game base with poly reduced wearables... Reproduce: Select the pants in the linked file, open "Hide Body Mesh Tool", go to "Advanced" and select the "hip" body part -> go to crash......More
Create a character and then used modify (material list) highlighted skin head, body, arm, leg & nails. Right click Base Color for Adjust Color and make character green. If you then apply a Full Skin, Realistic Human Skin you can no longer change the base color....More
Please provide a feature to sort all relevant, usable current content types (cloths, body parts etc), in a single folder. It is just time consuming, to have everything nested in several folders....More
Why is my exported character not looking the same in Ue4 as in CC3 ? I used the maximum resolution in export settings and the UE4 import plugin Your software is advertised to do this without the need for any other plugins ,so please explain why it is not working as advertised...More
I updated the CC3 to the 3.32 version, a message popped up saying the Headshot will be removed and need to update in order to use it in the latest version. I tried to find the link on the website and under Add ons > Headshot> Support > Updates. But there's a link on 'how to update', but no...More