Greetings, CC303 failed to load CC3 base character models modified in 3ds Max and exported in FBX. Just exported FBX files (without changes) imported back in CC303 normally....More
The Smart Gallery won't let me select anything from the content window (Project, Character, Hair etc). It gives no feedback when clicking on it, the same is true under both "Pack" and "Item". If I select from the thumb nails, I am able to select and open the files. Because of this, I can't...More
So in my post in forum i showed blend shape had this problem with "_ncl1". https://forum.reallusion.com/394212/RE-Import-Character-to-UE4-with-MorphTargets-With-and-without-Maya-in-between#bm394583 there was a fix in CC3 with the last update. Sadly it doesnt work for me....More
The FBX import dialog of Auto Setup 1.01 for Unreal 4.22 is not displayed correctly on Japanese version Windows10 Pro (version 1903), so FBX files exported from CC3 cannot be imported to Unreal properly. Specifically, the HQ Shader button and the OK button are not displayed because the dialog...More
I also uninstalled Character Creator, rebooted, reinstalled, rebooted. Tried the various workspaces, with an HD monitor and a 4k/UHD monitor. Using NVIDIA driver 441.87 - which we need for Arnold GPU rendering. 3DBOXX W8920Processor 32.0 GB RAM Dual Xeon CPU E5-2670 0 @ 2.60GHz...More
When exporting an FBX and then uploading to Sketchfab, or uploading directly to Sketchfab the CC3 character's pose is ignored and all I get is the T-pose. I found that if I add the static pose desired to the INCLUDE MOTION TRACK then it is available as an animation. Is this the way it is...More
If you are in any of the 'modify' states (edit mesh, edit skin weights etc) and delete the object that is being edited, then character creator gets into a bad state - it thinks that it's still in the 'edit' state, but basically won't exit it and reports an error 'Failed to record undo/redo...More
Attached some images to show my problem. Used the default girl to be certain that I've not introduced anything of my own. Exported with Unreal tool preset + Custom animations (4 simple poses) + Universal T-pose Editing activated (but the problem occurs with it disable too) The Skeletal Mesh...More
Im not sure if this is a bug, or its... me :) but anyway... When I export a character as an OBJ (for prop and cloth modelling in Blender) I get a starange offset when i reimport the the mesh into CC3 again. This is what I did:...More