385 issues found

4

Votes
Active
Hello,
Are you at any point going to ever take the suggestion of monthly subscriptions? It would be nice if it could be the price of what it costs for the product -- any product you have but particularly the Character Creator and the iClone and any other item useful for 3D compositing. My...More
  •  1
  •  1301
Submitted by GetContentNow

4

Votes
Hold
The teeth of the character don't move with the blendshapes when I open the character's mouth. How can I do proper lip sync in Unity with this? I exported the character from Character Creator 3 Pipeline and used the Dusk character. Also, how do I fix the eye lashes in Unity without effecting...More
  •  3
  •  2534
Submitted by joseph.dalessandro

4

Votes
Active
UE4 and CC3
Well This is a solution for the retarget in unreal engine 4 and CC3
It is a video made by a user who saw my request...More
  •  1
  •  2240
Submitted by jonathanlight

4

Votes
Assigned
About 30% of the Daz females (and some small percentage of the Daz guys) have very wide open eyes that will not work properly when brought in via Transformer. We need the ability to be able to edit the amount of default eye closure so they can blink. There doesn't appear to be any way to...More
  •  7
  •  2160
Submitted by Kelleytoons

3

Votes
Assigned
Hello,
I came across a problem today after I finally got around to testing out the Live Face Link with CC3 characters, and I noticed that one of the characters I made in CC3 using the Smart-Beard wouldn't animate the beard/moustache.
I checked all the settings in CC3, and even reapplied the...More
  •  2
  •  417
Submitted by JohnnyKCreations

3

Votes
Active
Same as Issue 7878 which has been closed as 'Not Reproducible'.
Jaw blendshapes are not working as they should in CC3+ character using the Unity export preset:
A25_Jaw_Open...More
  •  2
  •  455
Submitted by jerome.dipietro

3

Votes
Assigned
1. Open CC3
2. Place the new female Smart Hair on the default avatar
3. Export to FBX with the following settings:...More
  •  7
  •  724
Submitted by tantrum

3

Votes
Active
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
  •  3
  •  345
Submitted by staron

3

Votes
Active
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4
I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters
*Captures from Cartoon Shaded Characters...More

3

Votes
Active
When making characters, custom morphs can be important for facial expressions. Right now, there doesn't seem to be a way to export morphs that's not in the "expressions"-setup, and the body/head morphs are not exported. It would be great if we could export morphs for the head/body, at least...More
  •  0
  •  757
Submitted by attensi
123 4 56789 ... 39