Manual options to change the outcome of the uv merge. Some priority or multiplier value would do. There needs to be any way to manually set the maximum size, an object/type can take in the final UV map. Right now i am trying to export a female character, where the hair and eye UV takes up...More
CC3 does not currently support the creation of true Daz-like geografts. In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More
Hello, Are you at any point going to ever take the suggestion of monthly subscriptions? It would be nice if it could be the price of what it costs for the product -- any product you have but particularly the Character Creator and the iClone and any other item useful for 3D compositing. My...More
The teeth of the character don't move with the blendshapes when I open the character's mouth. How can I do proper lip sync in Unity with this? I exported the character from Character Creator 3 Pipeline and used the Dusk character. Also, how do I fix the eye lashes in Unity without effecting...More
About 30% of the Daz females (and some small percentage of the Daz guys) have very wide open eyes that will not work properly when brought in via Transformer. We need the ability to be able to edit the amount of default eye closure so they can blink. There doesn't appear to be any way to...More
The ability to import multiple other characters created within CC3 within a single running instance for posing would be an incredible asset. This feature could be exclusive to the pipeline edition, for those that don't have iclone and may not be entirely interested in live animation but just...More
Hello, I came across a problem today after I finally got around to testing out the Live Face Link with CC3 characters, and I noticed that one of the characters I made in CC3 using the Smart-Beard wouldn't animate the beard/moustache. I checked all the settings in CC3, and even reapplied the...More
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity. Those blendshapes are not working as they should in an export: A25_Jaw_Open...More