Description Blend shapes for new eye elements (occ. and tearline) do not move along with eye animation. Is this intentional behaviour i.e. work I must do myself inside Unity - or just a bug?...More
ISSUE 1: 1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures ISSUE 2:...More
Steps to reproduce: Go to the iClone and make sure you turned on the Spring effect for your character. Apply any animation to your character (e.g dancing so the effect will be noticeable)....More
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake. We could really...More
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore. You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default. (Same thing...More