Make character in CC3 with morphtargets. Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup. In Unreal 4.25 eye_occlusion mesh pops out through eyelids....More
If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix? If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
It seems simple but I just want to be able check the height of a character I am creating. I am making like 10 characters and I would love to to able to check the height o know wich is taller or charter. Just have like ruler on the side so we can check the overal height and the height of the...More
1: Can't GoZ one body part as it comes back as a asset or clothing. 2: Can't save transformed body morphs from DAZ to Library to save character as a backup base. 3: Imported Props and Clothing are offset from the orginal body....More
hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More
Hello, i just installed the lasted updates from character creator 3 and pipeline extension. But when push the button "InstaLOD" it says that i need to upgrade to Pipeline edition to access the features....More
All I did was update the software after a newly purchased license. I was able to run the software once then it would not open again after I closed that session. It does not show up in task manager at all......More