Eye_Occlusion morphtarget doesn't work properly after export FBX in to Unreal Engine.
Make character in CC3 with morphtargets.
Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup.
In Unreal 4.25 eye_occlusion mesh pops out through eyelids.https://youtu.be/o6TiALlykys
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