When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More
Hi, I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
I propose a collection of base clothing templates with UVs. Each template should have preset morphs for lengthening, loosening, different wrinkle looks and styles. (Example) Workflow 1. (Collection menu) Add COLLAR SHIRT template to character,...More
It seems simple but I just want to be able check the height of a character I am creating. I am making like 10 characters and I would love to to able to check the height o know wich is taller or charter. Just have like ruler on the side so we can check the overal height and the height of the...More
Hi, I am chauncey phillips I hope this finds you well- The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More
The pack Elven Lord Outfit contains many items not possible to apply to a CC3+ / Material+ character. The pack contains a default tunic which is compatible, saving other material textures and manual applying these to the default may be a workaround until all content has been updated....More
unable to rename avatar material names. See attachement - body, head, arm, legs, tongue, nails - for none of them I can change the materials name For accessories and clothes i can change the materials name...More