Steps to reproduce: Go to the iClone and make sure you turned on the Spring effect for your character. Apply any animation to your character (e.g dancing so the effect will be noticeable)....More
Hi there when ever I try to export the character to Unreal with (Merge beard and brows into one object) option, I face the issue program crash and closed....More
After Upgrading from Trial to Full Version - The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine. Skips directly to the default Unreal import (which fails)....More
When you export a CC3+ character with MergedMeshes, import it into Unreal, the default setting for Opacity is too low, the default value for ORM multiplier is too low. And parts of the texture look overly glossy, or even dirty. In any way the presentation is in stark contrast to what the actual...More
Every single time when I export my cc3 character in Unreal using the Auto setup tool and choosing the HQ shadier, my character still don't look as good like it is in Character creator. I followed this link with documentation to see will it help but nope it is still the same. https://manual...More
Hello! I'm having a problem with Unreal's packaging project. According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4 I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters *Captures from Cartoon Shaded Characters...More