Auto-Setup does not initialize in Unreal after upgrade.
After Upgrading from Trial to Full Version -
The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine. Skips directly to the default Unreal import (which fails).
All aspects of the pipeline worked correctly before upgrading and existing characters built before the upgrade still work.
Hi skycastle,
Thanks for your help!
Could you renew a new UE Project and install Auto Setup again, to see if the issue still exist?
Also, please send your FBX file to us, you can upload to cloud service such as Google Drive, and attach the download link in your next comment.
Thanks for your help!
Calvin
Reallusion.
1
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